![]() ![]() ↑ Robert Brooks (w), Carlos Rodríguez (i) and Andrew Dalhouse (c).Irvine, Calif.: Blizzard Entertainment, 1998. ↑ 3.0 3.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn.The plural form of the noun in Latin is nexūs, so in English the plural can be either "nexuses" or left unchanged as "nexus". The ride itself is called "The Nexus Experience." A nexus features in the Blizzard World map in Overwatch.Its shared name with the protoss nexus is brought up by Jim Raynor in the game's original tutorial, though this has since been removed. The Nexus is the name of the primary setting of Heroes of the Storm.A "nexus" is a term that refers to "a central or focal point," or "a connection or series of connections linking two or more things." This fits the nexus given its central role in the protoss tech tree.It will start with 50 energy as opposed to the current 0. Its chrono boost ability will be redesigned, it will gain the mass recall ability, and gain a shield boost ability. The nexus will undergo a redesign in an upcoming patch to account for the removal of the mothership core. The chrono boost ability was briefly removed during the beta of Legacy of the Void. The only significant overhaul was done with the intention of increasing the polycount on the curved surfaces around the structure. As a primary structure, the scale was adjusted often, specifically the pyramid shape in the middle. The nexus went through many small changes. The following section contains information from a previous version of StarCraft II which is no longer valid. Before patch 4.0, the nexus could warp in the mothership core, but this was removed with the unit. One additional attribute is that it can now warp in the mothership. ![]() With Patch 4.12, an additional Battery Overcharge ability was added, allowing a shield battery nearby a nexus to increase their shield restoration rate without using energy for 14 seconds, with a 60 second cooldown global to all nexii. This ability has a global 130 second cooldown across all nexii. In Patch 4.0, the nexus was given the mass recall ability, allowing it to teleport all of the players unit to a target nexus. Ĭhrono Boost gives the player the choice of affecting the nexus, gateway, stargate, robotics facility or boosting upgrades at other structures-almost any building in the protoss base can be an option. The protoss core macromanagement ability has been moved here. ![]() The nexus remains much the same in terms of cost, appearance and function in StarCraft II. The Ihan-rii meanwhile are very secretive regarding their nexii, though from the outside distant heartbeat sounds and strange undulations can be heard. Long ago, the Tal'darim adapted a captured Khalai nexus to maximize its architectural brutality, with a supercharged khaydarin crystal restrained by psionic prongs at its peak. The nexus has windows, which can be penetrated by a C-10 rifle round. After being refitted by numerous phase-smiths in the wake of the Brood War, nexii were given the ability to produce a burst of energy that creates a chronal distortion field, briefly accelerating the production of a single structure. In turn, each nexus is linked to these cores through its khaydarin crystals, and can serve as a warp beacon to initiate recall. They can be used as a defensive measure when the psionic matrix is supercharged by a mothership core. Khaydarin crystals are located within each nexus. The nexus also manufactures probes and has a processing center for minerals and vespene gas. Technological advancements made after the Brood War have enabled nexi to manipulate space and time itself. It serves as a psychic anchor, allowing the protoss to access the psionic matrix from even across the galaxy. ![]() The nexus is a mammoth, pyramidal structure that looms over each and every protoss settlement. ![]()
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