The game begins when American lawyer Kate Walker is sent by her law firm "Marson and Lormont" to a French village of Valadilène to oversee the corporate takeover of Volarbergs spring-automaton toy factory for their client - Universal Toy Company. Its success spawned a franchise that incorporates several sequels ( Syberia II, Syberia III and Syberia: The World Before) and comic book adaptations. It was acclaimed by critics for its intelligent script and use of graphic design that encompassed elements of art nouveau and clockpunk fiction. The game was a commercial success, with sales above 500,000 units worldwide by 2005. Alongside the main plot, the story also consists of a subplot involving Kate's personal life. It follows Kate Walker, an American lawyer tasked with overseeing the major sale of a company and her subsequent journey across Europe and Russia to find the brother of the recently deceased owner. Syberia is set in the same world as Sokal's 1999 video game Amerzone. It's a point-and-click adventure game designed by the Belgian comic artist Benoît Sokal, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on January 9, 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Syberia is the first instalement in the series. Sound: Sound card with DirectX 9.0c support.Video Card: DirectX compatible graphics card with 128 MB memory.
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